Combat cards are additional cards that can be played alongside Command Cards.
Many of them can lengthen the game (reinforcements, ignoring flags, enemy runs out of fuel or ammo, etc.) or give an extra attacking advantage in a move (extra sniper, enter woodlands AND battle, artillery spotter, etc.)
At the beginning of a game, each play gets two Combat Cards, which they can play at any time. You can replace a played one with another, and even have more than two. See Intel for a link to more details about how to use them.
2. The Cards
They were originally just Urban Command Cards (from Sword of Stalingrad) and Winter Combat Cards (from Winter Wars).
Then two more sets appeared with the battle map Through Jungle and Desert. Unfortunately these do not seem to be available anywhere to download and copy (but I have made a list and some homemade cards).
In addition to these official Combat Cards, I have also found two unofficial (free to print) sets - one for Beach Landings and one for Open Countryside. I would be happy to know if anyone has discovered any others!
The open countryside set (which is basically for western Europe, where I play most of my scenarios) got me thinking - why aren’t Combat Cards available for ALL scenarios/theatres (or situations as I call them)?
On further analysis, I realised that there are a number of cards which are common to all Combat Card sets, with some others which appear in two or more sets. This only leaves a handful that are specific to a situation.
So, I have put together a spreadsheet of all known Combat Cards, and produced a set of 23 cards that I think are universal and I will use in all future games.
The remaining 18 are only for specific situations
|3||Heat of battle||All|
|4||Out of ammo||All|
|9||Not a step back||All|
|10||Return to duty||All|
|14||Out of fuel||All|
|21||Armour hull down||All|
|22||Make a stand||All|
|27||House to house||Urban|
|35||Sand in the engine||Beach / Desert|
3. Are they worth it?
This is the question!
Am I wasting my time with them, or will they really improve or enhance the game?
I have already used a few of them in scenarios (some from the Urban Combat Cards set), and they did add a bit of unpredictability.
And I am looking forward to trying out the full set soon.
Does anyone have any experience with them? Any thoughts?