Historical Background:
Tobacco Factory
13 sept 1943: Around the Salerno beachhead, many desperate battles were fought. The fighting over the tobacco factory symbolizes the intensity of this fighting. Consisting of five large, red, fortress-like stone buildings, the tobacco factory (Tabacchificio Fiocche) commanded the roads and Sele river crossings near Persano, thus controlling principal German supply and escape routes in this sector of the beachhead.
The tobacco factory was like a revolving door: after first being attacked on September 11 by Americans, it changed hands twice the following day before coming under American control. On Sept.13 the Germans launched a strong counterattack to recapture the tobacco factory, blocking any Allied advance further inland … and maybe gaining the access to the road to the beach again.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing:
Allies 5 cards
Axis 6 cards (starting player)
Conditions of Victory:
6 medals
The tobacco factory and Albanella are temporary medal objectives for both players
Special Rules:
Airpower card for the allied player: 1d per hex (instead of 2d).
Troops 2 - Special Forces
Use “Combat Engineers” rules (Troops 4) for the Allied and Axis units with an engineers badge.
Troops 27 - Supported Infantry (Supported infantry for infantry with a battlestar)
Use “Mortar - late war” rules (SWA 6) for the units with a mortar badge.
SWA 7 - Machine Gun Late War
The river is unfordable (Terrain 8 - Unfordable River)
The broken bridge is passable by infantry (Terrain 61 - Fordable streams) but if a supported infantry enters the hex the tanks is lost immediately)
Scenario link
Setup Photo:
The first game began like normal (me with axis and my opponent with allies). Axis started good with a score of 3-2 but then allies regroup and, with very lucky dice rolls won the game at the score of 6-3.
End Photo:
For the second game we changed sides and began the battle. Axis started bad (5-1 for allies) but then axis played Their Finest Hour and made the score 5-3. Allies then played direct from HQ and won the game at the score of 6-3. Even if at medals scored the score was the same, I won because I destroy more figures.
End Photo:
Conclusion: A scenario with a long setup and short time to play, but it is a good scenario in my opinion. If you played this scenario please share your experience.