Historical Background:
During the battle of Gazala, Rommel sent his 90th Light Division toward El Adem, far to the British rear. If successful, the move would put the British onto the defensive and help protect Rommel’s exposed right flank. The Light division soon made contact with the British 7th Motor Brigade, both forces roaring though the hills. The fighting was brief but intense: the British were quickly beaten and their remnants withdrew towards El Adem.
The stage is set, the battle lines drawn, and you are in command. The rest is history.
Briefing:
Axis Player
[Germany]
Take 6 Command cards.
You move first.
Allied Player
[Great Britain]
Take 4 Command cards.
Conditions of Victory:
5 Medals.
Special Rules:
North African Desert Rules are in effect (Actions 9 - North African Desert Rules). In addition, Allied Armor units may only move 2 hexes and battle, not the normal 3 hexes.
British Commonwealth Forces Command rules are in effect (Nations 5 - British Commonwealth Forces).
Place a badge on the 2 German elite infantry units (Troops 2 - Specialized Units) and on the British engineer unit (Troops 4 - Combat Engineers).
Patrol Cars rules are in effect (Troops 19 - Long Range Patrol Cars).
Special Weapon Asset (SWAs 1 - Special Weapon Assets) are in effect for the unit equipped with an anti-tank weapon (SWAs 2 - Anti-Tank Gun).
Air rules are not in effect. The Air Sortie cards are set aside and are not used in this mission.
Scenario link
Setup Photo:
For the first game I took axis and my opponent took allies. Axis started with a general advance but didn’t score any medals. Allies played counterattack and score
2 medals with very lucky dice rolls. The game continued until the axis won 5-3.
End Photo:
For the second game we changed sides and began the battle. Axis had so good dice rolls and won the game 5-1.
End Photo:
Conclusion: I don’t think it is a good scenario. You must be lucky as allies to win and if axis have lucky dice rolls allies have nothing to do.