Operation Tempest Bialystok

Historical Background:
Colonel Wladyslaw Liniarski from the polish home army create 2 Infantry divisions and 2 Cavalry regiments in the Bialystok Area in July 44. There main goal is to capture vital cross points and destroy Germans support troops and supplies. The Germans put out there reserve units from the city of Bialystok to defend the Osowiec fortress and the cities of Augustow and Grodno. Fear fighting occur in and around the wilderness forest in the Bialystok area and the home army Destroyed 4 Military train transports, but they will not conquer any main city before the Russian army takes Bialystok at the end of September.
Briefing:
Polish home army begins.
First the polish player set out (if he wish) his 3 camouflage tokens.
Both players get 6 cards.
Conditions of Victory:
6 medals.
Axis player gains a temporary medals by riding (only) the train into the Grodno station.
Allied player gains a temporary medals by taken the Osowiec fortress.
Special Rules:
All polish resistance troop act like French resistance (3 units , may retreat to 3 hexes , may enter any terrain and still battle)
Polish cavalry are Polish Dragoons (battle 3-2 , may Armour overrun , may ignore 1 flag retreat)
Polish mortar units are late war (may move and battle like normal infantry)
Airpower card for both players: 1d per hex (instead of 2d).
polish army can use camouflage tokens at the start of there turn before taken any cards.
When using a recon 1 card all leftover camouflage tokens can be used again.

German can unload a first special infantry unit at the Augustow station or can unload 2 special infantry units at the Grodno station.
when a unit is unloading he can take any hex around the train but cannot battle this turn.
Scenario link

The second scenario from Dutch open 2018.
Setup photo:


For the first game I took axis side and my usual opponent took axis. Polish Dragoons attacked the church and took it but a German counterattack destroyed them all. Allies brought more troops in the church and destroy axis’ supply train. After that . But axis’s unit in the fortress score one more medal and Germans won the game at the score of 6-3.
End photo:

For the second game we changed sides and we began the battle. Allies played general advance
but they had very poor dice rolls and they didn’t hit anything. Axis riposted with an attack in center and reduce to one figure one polish dragoons unit. Allies played recon in force and weak the unit in the church and the unit in the fortress. Axis played another attack in center and destroy one polish dragoons unit. Allies played behind enemy lines next and targeted the unit in the fortress but scored only on hit. Axis played probe in center and destroy the other polish dragoons unit. Allies played recon in their right, took the fortress and camouflaged three units. Axis then played an attack in their right and tried to eliminate one Polish Resistance unit but didn’t score any hits. Allies played an attack in their left and won the game at the score of 6-3.
End Photo:


Conclusion: Not a very good scenario, I think, polish resistance must advance in open ground to threw at last 2 dices. And if thy do this they are picked off by German infantry.
If you played this scenario please share your experience.