Old Town (Dutch Open)

Historical Background:
Old town: aug 9 – sept 2: After the initial attack by the Armia Krajowa, The Germans began to
reinforce Warsaw with tanks, infantry and an armored train. After the capture of Wola and the
Jewish Ghetto the German commander, general Von dem Bach decided to capture “The old town”
next to form a wedge between polish troops and to reach the Vistula to hold off an eventual Russian
offensive. The old town contained many medieval houses and was heavily barricaded. Due to fierce
house to house fighting and artillery, many fires broke out in the old houses. Polish troop fought a
bitter fight on their barricades, the Royal castle and the town hall. Eventually the superior numbers
became overwhelming and they retreated to the city centre via the sewers.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing:
Allied player [Armia Krajowa]: 5 command cards,
Axis player [Germany]: 6 command cards. you move first.
Conditions of Victory:
7 medals
The three roadblocks are temporary medals for the polish player. they control them by using action 32 - bridgecontrol
The exit is for the German player only.
Special Rules:

  • SWA 6 - Mortar Late War
  • Troops 10 - Sniper: The single man marked with a Russian sniper badge is a polish sniper
  • Armia Krajowa troops are represented by thepolish shield and only three figures, they play like French Resistance (We played them that way also at the Dutch open.)
  • Troop 7 - Armored train
  • The Green Battle stars represent sewers: Armia Krajowa infantry may move from sewer to empty sewer as full move and still battle. Units moving onto hex not using the sewer treat the hex as normal . The 1st Polish Army cannot use the sewers.
  • At the right side of the board is 1 city tile “off board hex” (not visible in this editor). this hex contains a sewer entrance. This hex also contains a 3 figure Armia Krajowa unit (French resistance). For ordering purposes, this hex is in the right flank.
  • “of board hexes” cannot be targeted.
  • Airpower card for the allied player: 1d per hex (instead of 2d).
  • Actions 16: The Polish players gets three camouflage tokens. Special rule: Before drawing cards Camouflage tokens that are not in use may be placed on AK-units: during setup or after after playing a Recon 1.
    Scenario link
    Setup Photo:

The 4th scenario form Dutch Open 2018 was very urban. I didn’t play with the ‘‘of board hex’’ and I took axis and my opponent took polish resistance. Axis started to attack Polish Resistance units on all frontline and destroy 1 unit with the help of the armored train. Allies then sent a unit using the sewers in close assault against the armored train and scored 1 hit but an axis artillery destroyed them all. Allies were in a difficult situation, many German units were attacking and on top of that the Germans had epic dice rolls. So allies just stay in their defensive positions but the axis’ very lucky dice rolls reduced 3 units down to 1 figure. Axis then eliminated the 3 units that were down to one figure and exited a 1-figure armor for the score 6-4 because the Polish resistance controlled 2 roadblocks. Allies tried then to destroy one armor unit but they hadn’t luck. Axis then played move out, contested the two roadblocks and with one unit destroy one polish partisans for a 7-2 win.
End Photo:


For the second game we changed sides and began the battle. Axis advanced but they had so poor dice roll and allies had so good and allies were leading with 6-0. but then the Germans had more luck and scored 5 medals too. Allies then with a combination of snipers and infantry units score the winning medal and won the game at the score of 7-5.
End Photo:

Conclusion: A good urban scenario.
If you played this scenario please share your experience.