I tried out the New Flight Plan for the first time yesterday and I had fun trying to figure out the rules. It seems like aircraft are intended to be played to perform attack runs and then retired on the next turn, since the cards in your hand are not often matching the type of plane you have on the field (and also there isn’t ammo for more than 2-3 attack runs).
Here’s a situation I wanted to make clear, with a picture:
Let’s say that I deploy this fighter and try to do an attack run starting with the enemy armored unit. In order to get to the infantry I have to go over an empty hex, and my question regarding this is: Do I need to leave an ammo marker in the empty hex? It kind of feels wrong to waste a marker like that, but my interpretation of the rules is that it’s being played correctly:
Did someone interpret this differently? Do you save the ammo token if nothing is on the hex?