Today I got to play a scenario which I had already posted a battle report for: Hellfire Pass. This scenario is brutal for the British Commonwealth and today I wanted to revisit it (and others in Mediterranean Theatre) with the Desert Combat Cards.
I have to say that the Combat Cards make a significant difference in my opinion, especially in a scenario so unbalanced like this one. Having the ability to interrupt your opponent and block their movement, give more orders than usual or fortify hexes with armored units has great potential to spicup up battles further than what the base deck allows, more so in unbalanced scenarios. It’s not like the scenario stops being unbalanced, but the player playing the losing side feels like they can do more with their units other than just let the play out.
I played as the British, and despite having drawn a Their Finest Hour card, the Axis got 2 assault cards for “All units in the middle section” as well as a Direct from HQ card, which was devastating. My wife was happy for winning though!
Here are some pictures: