Historical Background:
Warsaw rising - City centre – Aug’44: During the initial stage of the uprising, the battalion Kiliński occupies most of the assigned territory in the city centre. A few German pockets remain, like the
headquarters of the German garrison in the Saxon Palace/Saski Gardens and a smaller pocket in the Polska Akcyjna Spółka Telefoniczna/ Polish Telephone Joint-stock Company (PAST) buildings. This
complex contained the tallest skyscraper in Eastern Europe. The Polish forces prepare to capture the PAST skyscraper and the stored ammunition and weapons. The PAST skyscraper oversees the city centre and is therefore of strategic importance. Meanwhile the Germans recover from the first attack and begin to bring in reinforcements to launch an attack to finish the resistance.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing:
Allied player [Armia Krajowa]: 5 command cards.
Axis player [Germany]: 6 command cards, you move first.
Conditions of Victory:
6 medals
- Past building (4 hexes: city ruin & 3 city hexes) is a Temporary Majority Objective for both players. (The German player starts with this medal)
- Use “Bridge control” rules for the roadblocks (Actions 32), each roadblocks is a Temporary Objective for the Allied player.
- University is a permanent medal for the Axis.
Special Rules: - Airpower card for the allied player: 1d per hex (instead of 2d).
- Armia Krajowa troops are represented by the Polish shield and only three figures, they play like French Resistance (We played them that way also at the Dutch open.)
- The Green Battle stars represent sewers: Armia Krajowa infantry may move from sewer to empty sewer as full move and still battle. Units moving onto hex not using the sewer treat the hex as normal.
At the right side of the board are 2 connecting “off board hexes” (not visible in this editor). One of these hexes contain a sewer entrance. Both hexes contain a 3 figure Armia Krajowa unit (French resistance). For ordering purposes, these hexes are in the right flank. The off board hexes can’t be targeted. - Use “Camouflage” rules (Actions 16): The Polish players gets one camouflage token. Special rule: Before drawing cards Camouflage tokens that are not in use may be placed on AK-units: during setup or after after playing a Recon 1.
- Use “Sniper” rules (Troops 10) for the single figure unit marked with a Russian sniper badge. This is a polish sniper.
- Use “Supply Train” rules (Troops 6) for the German train.
- Use “Capture Equipment” rules (Actions 12) for the two supply depots (terrain 43). Polish Armia Krajowa (French Resistance) can capture a Mortar and a MG. When capturing first equipment, throw 1d: inf or grenade = MG, other = Mortar. Capturing on the other hex get the other SWA. When the unit with captured equipment is eliminated, the captured equipment is lost.
Scenario link
Setup Photo:
For the 5th game form Dutch Open I took axis for the first game and my opponent took allies side.
Axis began with a strong hand in their left, played an assault in that section and advanced all his units to the university. Allies played firefight but axis played counterattack and reduced 2 units down to 1 figure. Allies then attacked the machinegun but axis played direct from HQ, scored 2 medals and forced the polish resistance unit that attacked the machinegun to retire. Allies then brought his sniper in their right flank and with help from mortar scored one medal. Axis played Pincer Move and advanced his train but didn’t eliminated the polish sniper. Allies then started some attacks in center and scored 1 medal but an axis close assault eliminated their sniper. Allies then using an attack in center approached the PAST and reduce the axis machinegun unit down to one figure. But all this manoeuvers left 2 polish resistance units in open ground and German armor destroyed them all. Allies then destroyed the machinegun unit but axis took the university next and won the game at the score of 6-4.
End Photo:
For the second game we changed sides and began the battle. Axis had no chance because allies captured a mortar near the PAST and started to shell the PAST buildings until they destroyed all the units and took the medal from PAST. Axis then counterattacked PAST and forced allies to retire but next allies destroy the machinegun unit, retook PAST and won the game at the score of 6-2.
End Photo: (Germans have one less medal than in the photo because we forgot to remove the medal for controling th PAST)
Conclusion: A good urban scenario but allies must be careful and not stay in open ground and they must capure the swas to score some medals.
If you played this scenario please share your experience.