I have always assumed that the cave cannot be sealed if it is occupied because the Allies must first move onto it before making the roll.
Thanks. Sounds logical, but let’s look at the full wording:
‘‘Allied Infantry moving onto Cave hex may seal it by rolling a STAR in Close Assault, in lieu of battling, if adjacent hexes are clear of enemy.’’
The Close Assault bit is confusing. This Command Card says ‘‘Issue an order to all … units adjacent to enemy units… after a success … they may Take Ground…’’
So, after they defeat the enemy on the cave hex and overrunning it (using a Close Assault), instead of battling again they can throw dice (three I assume) - but only with another Close Assault card?
Or, after defeating the enemy (with whatever card), on the next move they have to use a Close Assault to seal the caves? But why Close Assault? Why not any card?
I think here the card is just worded in a confusing manner.
The Pacific rules tell you to roll the number of dice that the unit would normally use for a Close Assault.
Great - thanks. (I don’t have the Pacific stuff.)