These days I worked at a overthrough(or breaklord) scenario with the battle of Iwo Jima.
Historical Background:
The Battle of Iwo Jima was fought between the United States and Japan from February 19 to March 26, 1945, during World War II. The small volcanic island of Iwo Jima was important because it contained Japanese airfields that threatened American bombers flying to Japan. The United States wanted to capture the island to use it as an emergency landing base and as a staging point for future attacks.
Around 70,000 U.S. Marines attacked nearly 21,000 heavily fortified Japanese defenders commanded by Tadamichi Kuribayashi. Instead of defending the beaches directly, the Japanese built tunnels, bunkers, and hidden artillery positions, causing extremely fierce fighting. The battle became one of the bloodiest in the Pacific War, with thousands killed on both sides.
One of the most famous moments was the raising of the American flag on Mount Suribachi by U.S. Marines, later captured in an iconic photograph by Joe Rosenthal. After five weeks of combat, the United States secured the island. The victory helped American bombing operations against Japan and became a symbol of courage, sacrifice, and determination.
Briefing:
Axis Player [Japan]:
-Take 10 command cards
Allied Player [US]:
-Take 12 command cards
-You move first
Conditions of victory:
40 medals.
The 10 mountain and hill hexes of Mt. Suribachi form a Sole Control medal objective that is worth 2 medals for whoever has at least one unit on any of these hexes and the enemy has no units on any of the hexes.
The HQ is a Sudden Death medal objective for the allied player.
The hex marked on the airfield 1 is a last to occupy medal objective for the allied player.
The hex marked on the airfield 2 is a last to occupy medal objective for the allied player.
Special Rules:
Reinforcements rules are in effect for the allied player only.
Imperial Japanese Army rules and US Marine Corps rules are in effect.
Japanese units can’t move between the caves like the rules say.
Off map artillery support rules are in effect for the Allied player but only is the targeted unit is 5 hexes from the baseline (including the baseline).
The Japanese units with a camouflage token are camouflaged.
Machine-Gun rules (late war) are in effect for the Japanese units equipped with a machine gun
EngIneers rules are in effect for the US marines units marked with an engineer badge.
Patrol cars rules are in effect for the unit marked with a patrol car badge
Resupply rules are in effect for the supply trucks units.
Mobile artillery rules are in effect for the US Artillery unit marked with a badge
Flame thrower tanks rules are in effect for the tank units marked with a flame thrower badge.
Sea Wall rules are in effect but the sandbags protect the units only from the front attack (not side or back attacks).
If playing with New Flight Plan, the US player draws 3 air combat cards while the Japanese player draws none. In addition, the Japanese player can’t use more than 2 Air Combat cards in the entire game.
If not playing with New Flight Plan, the Allied player rolls 2 dice when playing it while the Japanese Player rolls only one and can target a maximum of 2 adjacent units.
Bibliography:
The Pacific Movie
Letters from Iwo Jima Movie
Flags of Our Fathers Movie
Any feedback is welcome as usual!
