1945 The Hell of Grussenheim

Historical Background:
Attached for a while to the 2nd French Army Corps under the command of General de Monsabert, the 2nd French Armoured Division was involved in the reduction of the Colmar pocket. GT"V" (Combat Command of colonel de Guillebon) took part in the battle of Grussenheim, a small village in the German hands of the 198 Infanterie Division. The French attack was on two axes, one column attacked on the west by crossing the Blind stream, while another column bypassed Grussenheim, attacking it from the south from the neighborhood of Jebsheim. The first attack failed because of the strong German defence, but tanks and infantry of 2nd French AD, with the support of Foreign Legion infantry of 1st DFL, came into the ruined village and reduced the last German defences. A last German counter-attack was repulsed during the next night. 2nd French AD left the 29th of January the battlefield known as the “most dreadful physical and moral trial of the whole campaign”.

Axis 4 cards. Allied 6 cards, move first.

Conditions of Victory:
6 medals. The central hex of Grussenheim is a temporary medal objective for the Allied player.

Special Rules:
Elite Armour rules (Troop 2) to the two Axis armor units.
Axis player lays out the minefields (Terrain 29).
Air Power card is not allowed to the Axis player. If they draws the Air Power card, it must be played as a Barrage card.
Despite its appearance, the river is not frozen enough to cross over: it remains impassable (Terrain 8).

[Scenario link]

Another interesting scenario from JD Rommel, focussing on a battle between French and German forces in early 1945.
Set up:

The problem for the French was that, in order to gain the 6th victory medal, they would have to attack the German centre, with its minefields and towns.
There are 5 German units on the rest of the battlefield, 4 of which were destroyed. The abattoir was also taken, but the push to get the winning medal proved too costly and the Germans won 6-5.

Note the House Rules cards at the back (I displayed them like this because we kept forgetting to use them in previous scenarios!)

A relatively simple but exciting scenario, highly recommended for a one-hour game.

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