1945 Hitdorf: para v para

Historical Background:
On 6 April 1945, the first wave of the 82nd Airborne Division crossed the Rhine in boats and immediately made contact with the enemy. Under heavy fire and faced with a minefield, the troopers fought toward their assigned objectives and managed to reach Hitdorf. As the paratroopers were fortifying their position, the 330th Grenadier Regiment and elements of the 3rd Fallschirmjäger Division launched a counterattack. The first attack was broken less than fifty yards from the perimeter but the second attack started with an artillery barrage. As the Axis tanks and infantry closed in, the paratroopers were forced to
withdraw to the beach and back across the Rhine. The paratroopers had only lost nine men compared with the enemy’s 150, but the American troopers felt like it was a mini Dunkirk because they were forced to retreat before they could divert enemy forces from the more important sector upstream.

Briefing:
Axis 5 cards; move first. Allied 5 cards.

Conditions of Victory:
6 Medals.
The six town hexes of Hitdorf form a Temporary Majority Medal Objective (Turn Start) worth 1 Medal for the Allied player and 2 Medals for the Axis player. The Allied player controls the city at game start and thus has a 1-medal headstart.

Special Rules:
Allied player rolls 1 die for each Allied paratrooper unit in a town hex at game start. When Infantry or Star is rolled, place a sandbag in the occupied town hex.
All Allied infantry units are elite units (Troops 2). Badges are not required. Place a badge (or use the proper figure) on the Allied Sniper Unit (Troops 10).
Special Weapon Assets late war rules (SWAs 4) are in effect for units equipped with Anti-Tank Guns (SWAs 5) or Machine Guns (SWAs 7).
The Axis player lays out the Minefields (Terrain 29). Draw 3 mines from a set of the following strength: four (0), two (1), and one (2).

Scenario link

Report
A nice simple scenario from J Borg. Quick and easy to set up.
And a good chance to use my painted German Fallschirmjäger and American paratroopers!

Start:

Good cards for the Allies led to the German right flank being annihilated, and unlucky dice for the Axis repelled their attacks on the US right.
So it was a one-sided and relatively quick game, ending 6-1.

If you want a quick and easy scenario, especially for someone new to the game, then give it a go.