Set up: quick
Game time: long
Historical Background:
On D-Day +1 the Canadians sought to achieve their final D-Day objectives and push through to the airfields at Carpiquet.
Elements of the 9th Brigade consisting of the North Nova Scotia Highlanders and armour provided by the Sherbrooke Fusiliers advanced on Buron along the Buron-Authie axis toward Carpiquet. At Authie the Canadians ran into the first major German counter-attack against the allied bridgeheads.
The 12th SS Panzer Division consisted of HitlerJugend. Young, fanatical but inexperienced soldiers. They were however commanded by NCO’s who were hardened veterans of the Eastern campaigns. Among the lead elements was Standartenfurhrer (Colonel) Kurt Meyer and his 25th SS Panzer-Grenadier Regiment. Meyer’s orders were to strike at the beaches, his first task was to recapture Buron and Authie.
The Germans moved quickly on the unwary Canadians who had already lost men just in the taking of the villages. Casualties on both sides mounted as the North Novas proved to be a match for the HitlerJugend. The same cannot be said of the Sherbrooke Fusiliers whose out-gunned Shermans and green crews were not equal to Meyer’s skilled command. Nevertheless, many panzers were left burning on the field as well. Although the 9th Brigade pulled back to entrench the 25th SS was largely eliminated as an effective force.
The next day, elements of the 26th SS Panzer-Grenadier Regiment moved in on the 7th Brigade to the right of the 9th. Storming the beaches on D-Day left the 7th under-strength. The 26th SS although attacking piecemeal were able to force the Winnipeg Rifles into a difficult retreat. The Regina Rifles also found the enemy starting to show up in strength. Were it not for the timely arrival of tanks from the Sherbrooke Fusiliers, disaster would have surely ensued.
Kurt Meyer had out-fought the Canadians and the fierceness of his attack had left them uncommonly wary of tangling with SS units. Carpiquet, virtually in view of the lead Canadian elements, would not be reached for another month. Which was the next time that the Canadians saw major action.
Briefing:
Axis 5 cards; Allies 5 cards, move first.
Conditions of Victory:
5 Medals
Special Rules:
Axis Special Force tank units have 4 figures.
An Allied unit that captures the Town hex of Carpiquet counts as one Victory Medal.
Report
Solo play
I recently came across some old notes (ten years old!) which show I played this game solo three times (Axis 2-1 Allies).
The notes say each game was quite long and tactical, but very close. Poor dice seemed to be one reasong for the length of the games.
Not much to tell you, and no photos, but the conclusion is that, although it is quick and easy to set up, it is a lengthy scenario.